. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "An Agent, Situation or Entity has an influence on a Cognizer. The influence may be general; or it may be manifested in the Cognizer's engaging in an Action as a consequence of the influence; or the Cognizer may be influenced in how they carry out a Behavior that they are engaged in already. Alternatively, a Product may be specified whose production or design was influenced by the Cognizer's experience of the Situation or Entity.\n\nThe mediation of the Cognizer's psyche distinguishes this frame from the Objective_influence frame, where dependent events occur automatically given the appropriate kind of influencing force. In this frame, by contrast, a Cognizer may perceive an influence yet not respond to it in any way.\n These works had a profound effect and influenced her in the creation of a successful series capturing this sun-drenched region.\nI'm sure if I asked Mattel what inspired this car I would be told it's an original design, and not supposed to represent any actual car.\n"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .