This HTML5 document contains 96 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n15https://w3id.org/framester/vn/vn31/data/Patient.
fn15schemahttps://w3id.org/framester/framenet/tbox/
n16http://premon.fbk.eu/resource/fn17-motion_noise@
n11http://www.ontologydesignpatterns.org/ont/po/prepsynsets/prepsenses/
rdfshttp://www.w3.org/2000/01/rdf-schema#
skoshttp://www.w3.org/2004/02/skos/core#
framehttps://w3id.org/framester/framenet/abox/frame/
n12https://w3id.org/framester/prep/prepont/
n13https://w3id.org/framester/vn/vn31/data/Location.entity_specific_modes_being-47.
n10https://w3id.org/framester/framenet/abox/fe/Area.
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
st2wnhttps://w3id.org/framester/framenet/st2wn/
owlhttp://www.w3.org/2002/07/owl#
sthttps://w3id.org/framester/framenet/abox/semType/
n14https://w3id.org/framester/framenet/abox/FEcoreSet/
n4https://w3id.org/framester/framenet/abox/fe/Goal.
xsdhhttp://www.w3.org/2001/XMLSchema#
n2https://w3id.org/framester/vn/vn31/data/Location.
Subject Item
st:Goal
fn15schema:isSemTypeOf
n4:motion_noise
Subject Item
n2:billow_47020000
skos:closeMatch
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skos:closeMatch
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Subject Item
frame:Motion_noise
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Subject Item
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Subject Item
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Subject Item
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rdf:type
owl:ObjectProperty fn15schema:FrameElement
rdfs:subPropertyOf
n4:traversing n4:path_shape n4:motion n4:motion_scenario
owl:sameAs
n16:goal
rdfs:domain
frame:Traversing frame:Motion_scenario frame:Path_shape frame:Motion frame:Motion_noise
rdfs:range
st:Goal
rdfs:comment
The Goal is any expression which tells where the Theme ends up as a result of the Motion. The plates clattered to the floor.
rdfs:label
Goal
owl:propertyDisjointWith
n10:motion_noise
fn15schema:FE_coreType
Core Core
fn15schema:FE_name
Goal Goal
fn15schema:definition
<def-root>The <fen>Goal</fen> is any expression which tells where the <fen>Theme</fen> ends up as a result of the Motion. <ex>The plates <t>clattered</t> <fex name="Goal">to the floor</fex>.</ex></def-root> The Goal is any expression which tells where the Theme ends up as a result of the Motion. The plates clattered to the floor.
fn15schema:excludes
n10:motion_noise
fn15schema:hasSemType
st:Goal
fn15schema:hasSuperFE
n4:motion
fn15schema:FE_ID
262
fn15schema:FE_abbrev
Goal
fn15schema:FE_cBy
ChW
fn15schema:FE_cDate
2001-02-07T13:12:14+01:00
fn15schema:frameElementOf
frame:Motion_noise
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Subject Item
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Subject Item
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Subject Item
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