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An Agent adjusts an Instrument to enable it to interact directly with a difficult-to-access Target_location. Usually, there is a Targeted entity at the Target_location which is mentioned in its place. If you aim your weapons somewhere else , I 'll be more likely to talk . The sortie targeted primarily resupply points , but these included several civilian areas . INI A good marksman still should take aim for a moment before each shot . INI INI
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An Agent adjusts an Instrument to enable it to interact directly with a difficult-to-access Target_location. Usually, there is a Targeted entity at the Target_location which is mentioned in its place. If you aim your weapons somewhere else , I 'll be more likely to talk . The sortie targeted primarily resupply points , but these included several civilian areas . INI A good marksman still should take aim for a moment before each shot . INI INI An Agent adjusts an Instrument to enable it to interact directly with a difficult-to-access Target_location. Usually, there is a Targeted entity at the Target_location which is mentioned in its place. If you aim your weapons somewhere else , I 'll be more likely to talk . The sortie targeted primarily resupply points , but these included several civilian areas . INI A good marksman still should take aim for a moment before each shot . INI INI <def-root>An <fen>Agent</fen> adjusts an <fen>Instrument</fen> to enable it to interact directly with a difficult-to-access <fen>Target_location</fen>. Usually, there is a <fen>Targeted</fen> entity at the <fen>Target_location</fen> which is mentioned in its place. <ex>If <fex name="Agent">you</fex> <t>aim</t> <fex name="Instrument">your weapons</fex> <fex name="Target_location">somewhere else</fex> , I 'll be more likely to talk .</ex> <ex><fex name="Means">The sortie</fex> <t>targeted</t> primarily <fex name="Targeted">resupply points</fex> , but these included several civilian areas . <fex name="Instrument">INI</fex></ex> <ex><fex name="Agent">A good marksman</fex> still should take <t>aim</t> <fex name="Duration">for a moment</fex> <fex name="Time">before each shot</fex> . <fex name="Instrument">INI</fex> <fex name="Target_location">INI</fex></ex></def-root>
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