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An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. hand). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined.
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Attempt_distant_interaction_scenario
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<def-root>An <fen>Agent</fen> attempts to interact with a relatively distant or indirectly accessible <fen>Target</fen> using some <fen>Instrument</fen> (which may be a body part, e.g. <ment>hand</ment>). The <fen>Agent</fen>'s ability to manipulate the <fen>Instrument</fen> and put it in the <fen>Target</fen> location is in question. The most common types of distant interaction involve an <fen>Agent</fen> attempting to move the <fen>Instrument</fen> ballistically so that it contacts the <fen>Target</fen> (e.g. Shooting_scenario), or an <fen>Agent</fen> attempting to direct an <fen>Instrument</fen> that enables perception at a <fen>Target_location</fen> to be examined.</def-root> An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. <ment>hand</ment>). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined. An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. hand). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined.
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