This HTML5 document contains 65 embedded RDF statements represented using HTML+Microdata notation.

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PrefixNamespace IRI
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n3https://w3id.org/framester/fn2d0/
n29https://w3id.org/framester/data/propbank-3.4.0/RoleSet/
n23https://w3id.org/framester/framenet/abox/flu/lose_it.v.
n28http://premon.fbk.eu/resource/
fn15schemahttps://w3id.org/framester/framenet/tbox/
n24https://w3id.org/framester/framenet/abox/flu/flip_out.v.
n5https://w3id.org/framester/framenet/abox/flu/freak_out.v.
n17https://w3id.org/framester/framenet/abox/flu/blow_cool.v.
n16https://w3id.org/framester/framenet/abox/fe/Protagonist.
n27https://w3id.org/framester/framenet/abox/flu/go_apeshit.v.
rdfshttp://www.w3.org/2000/01/rdf-schema#
n20https://w3id.org/framester/framenet/abox/lu/freak_out.
framehttps://w3id.org/framester/framenet/abox/frame/
n22https://w3id.org/framester/framenet/abox/fe/Degree.
n8https://w3id.org/framester/framenet/abox/fe/Explanation.
n12https://w3id.org/framester/framenet/abox/fe/Action.
n7https://w3id.org/framester/framenet/abox/lu/go_apeshit.
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
owlhttp://www.w3.org/2002/07/owl#
n10https://w3id.org/framester/framenet/abox/lu/blow_cool.
n11https://w3id.org/framester/framenet/abox/lu/lose_it.
n9https://w3id.org/framester/framenet/abox/fe/Reason.
xsdhhttp://www.w3.org/2001/XMLSchema#
n25https://w3id.org/framester/framenet/abox/lu/go_ballistic.
n18https://w3id.org/framester/pb/data/roleset/
fschemahttps://w3id.org/framester/schema/
n30https://w3id.org/framester/framenet/abox/flu/go_ballistic.v.
n2https://w3id.org/framester/fn2d0/fn2ssbase/
n26https://w3id.org/framester/framenet/abox/fe/Affected_party.
n21https://w3id.org/framester/framenet/abox/lu/flip_out.
n13https://w3id.org/framester/framenet/abox/fe/Manner.
Subject Item
framestercore:LosingIt
owl:sameAs
frame:Losing_it
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fn15schema:framalLexUnitOf
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rdfs:comment
An Protagonist goes from a default state of mental and emotional equilibrium into a temporary state of disequilibrium, often a state of anger. A Reason for the change of state may be given. Likewise, Actions that the Experiencer takes as a result of their new emotional state may be expressed. Both Reasons and Actions may be introduced just as coordinated clauses. The lexical units also are frequently accompanied by expressions of an Affected_party. This frame is populated by many lexical units that are based on the emotion-heat/pressure metaphor. Note also that many phrases with equivalent meaning to targets of this frame are compositional, e.g. 'go insane', which we treat as the LU insane.a (of the Mental_property frame) plus the inchoative support go.v. You totally flipped out on our waiter because of the mix-up with the bill.
fn15schema:uses
frame:Mental_property
rdfs:label
Losing_it
fn15schema:definition
An Protagonist goes from a default state of mental and emotional equilibrium into a temporary state of disequilibrium, often a state of anger. A Reason for the change of state may be given. Likewise, Actions that the Experiencer takes as a result of their new emotional state may be expressed. Both Reasons and Actions may be introduced just as coordinated clauses. The lexical units also are frequently accompanied by expressions of an Affected_party. This frame is populated by many lexical units that are based on the emotion-heat/pressure metaphor. Note also that many phrases with equivalent meaning to targets of this frame are compositional, e.g. 'go insane', which we treat as the LU insane.a (of the Mental_property frame) plus the inchoative support go.v. An Protagonist goes from a default state of mental and emotional equilibrium into a temporary state of disequilibrium, often a state of anger. A Reason for the change of state may be given. Likewise, Actions that the Experiencer takes as a result of their new emotional state may be expressed. Both Reasons and Actions may be introduced just as coordinated clauses. The lexical units also are frequently accompanied by expressions of an Affected_party. This frame is populated by many lexical units that are based on the emotion-heat/pressure metaphor. Note also that many phrases with equivalent meaning to targets of this frame are compositional, e.g. 'go insane', which we treat as the LU insane.a (of the Mental_property frame) plus the inchoative support go.v. You totally flipped out on our waiter because of the mix-up with the bill. <def-root>An <fen>Protagonist</fen> goes from a default state of mental and emotional equilibrium into a temporary state of disequilibrium, often a state of anger. A <fen>Reason</fen> for the change of state may be given. Likewise, <fen>Action</fen>s that the Experiencer takes as a result of their new emotional state may be expressed. Both <fen>Reason</fen>s and <fen>Action</fen>s may be introduced just as coordinated clauses. The lexical units also are frequently accompanied by expressions of an <fen>Affected_party</fen>. This frame is populated by many lexical units that are based on the emotion-heat/pressure metaphor. Note also that many phrases with equivalent meaning to targets of this frame are compositional, e.g. 'go insane', which we treat as the LU insane.a (of the Mental_property frame) plus the inchoative support go.v.</def-root>
fn15schema:frame_name
Losing_it Losing_it
fn15schema:hasFrameElement
n9:losing_it n8:losing_it n12:losing_it n13:losing_it n26:losing_it n22:losing_it n16:losing_it
fn15schema:hasLexUnit
n10:v n7:v n21:v n25:v n20:v n11:v
fn15schema:frame_ID
978
fn15schema:frame_cBy
JKR
fn15schema:frame_cDate
2004-02-23T13:28:57+01:00
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_:vb24442
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