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An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm.
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An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm. An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm. <def-root>An <fen>Agent</fen> causes a <fen>Firearm</fen> to discharge which induces the rapid motion of the <fen>Projectile</fen>. <ex><fex name="Agent">The bank robber</fex> <t>shot</t> <fex name="Goal">at the clerks</fex> <fex name="Firearm">with an AK-47</fex>.</ex> <ex><t>Shooting</t> <fex name="Projectile">a cannonball</fex> isn't as easy as it looks. <fex name="Agent">CNI</fex></ex> Note that usages with the <fen>Firearm</fen> as object are out of frame, belonging to Use_firearm.</def-root>
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