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An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal. The Germans wouldn't stop shooting cannons at them. Oswald fired twice through the window.
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<def-root>An <fen>Agent</fen> causes a <fen>Firearm</fen> to discharge, usually directing the projectile from the barrel of the <fen>Firearm</fen> (the <fen>Source</fen>), along a <fen>Path</fen>, and to a <fen>Goal</fen>. <ex><fex name="Agent">The Germans</fex> wouldn't stop <t>shooting</t> <fex name="Firearm">cannons</fex> <fex name="Goal">at them</fex>.</ex> <ex><fex name="Agent">Oswald</fex> <t>fired</t> <fex name="Iteration">twice</fex> <fex name="Path">through the window</fex>.</ex></def-root> An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal. The Germans wouldn't stop shooting cannons at them. Oswald fired twice through the window. An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal. The Germans wouldn't stop shooting cannons at them. Oswald fired twice through the window.
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