. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "The Attaching frame covers two situations: a scene in\nwhich somebody causes one thing to be physically connected to\nsomething else; or a scene in which somebody causes two things to be\nconnected to each other. In the first, the frame includes an\nAgent who attaches an Item to a Goal by\nmanipulating a Connector, creating an asymmetric relationship\nbetween the Item and the Goal. In the second, the\nAgent attaches two Items to each other, where each\nserves as a Goal for the other, creating a symmetric\nrelationship between the two Items. In both cases, the \nConnector remains to bind the two entities (either\nItem and Goal, or two Items), without\ncreating a new entity.\nThe robber tied Harry to the chair.\nMake sure you bind his wrists as tightly as possible."^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "frame"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .