Behavior
https://w3id.org/framester/framenet/abox/fe/Behavior.mental_property entità di tipo: ObjectProperty
The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist. The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior. Note the following examples: That was a stupid mistake. The manager made a few stupid remarks and then sat down. What a stupid book! It's stupid to think that everything will improve.
Behavior
xsd:string
Core
Core
xsd:string
Behavior
Behavior
xsd:string
The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist . The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior . Note the following examples:
That was a stupid mistake .
The manager made a few stupid remarks and then sat down.
What a stupid book !
It's stupid to think that everything will improve .
The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist. The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior. Note the following examples: That was a stupid mistake. The manager made a few stupid remarks and then sat down. What a stupid book! It's stupid to think that everything will improve.
xsd:integer
121
Behv
ChW
xsd:dateTime
2001-02-07T13:11:57+01:00