Behavior

https://w3id.org/framester/framenet/abox/fe/Behavior.mental_property entità di tipo: ObjectProperty

The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist. The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior. Note the following examples: That was a stupid mistake. The manager made a few stupid remarks and then sat down. What a stupid book! It's stupid to think that everything will improve.
Behavior 
xsd:string Core  Core 
xsd:string Behavior  Behavior 
xsd:string The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist. The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior. Note the following examples: That was a stupid mistake. The manager made a few stupid remarks and then sat down. What a stupid book! It's stupid to think that everything will improve. 
The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist. The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior. Note the following examples: That was a stupid mistake. The manager made a few stupid remarks and then sat down. What a stupid book! It's stupid to think that everything will improve. 
xsd:integer 121 
Behv 
ChW 
xsd:dateTime 2001-02-07T13:11:57+01:00 

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