Attaching
https://w3id.org/framester/framenet/abox/frame/Attaching entità di tipo: Class
The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible.
@en
Attaching
xsd:string
The Attaching frame covers two situations: a scene in
which somebody causes one thing to be physically connected to
something else; or a scene in which somebody causes two things to be
connected to each other. In the first, the frame includes an
Agent who attaches an Item to a Goal by
manipulating a Connector, creating an asymmetric relationship
between the Item and the Goal. In the second, the
Agent attaches two Items to each other, where each
serves as a Goal for the other, creating a symmetric
relationship between the two Items. In both cases, the
Connector remains to bind the two entities (either
Item and Goal, or two Items), without
creating a new entity.
The robber tied Harry to the chair.
Make sure you bind his wrists as tightly as possible.
xsd:string
The Attaching frame covers two situations: a scene in
which somebody causes one thing to be physically connected to
something else; or a scene in which somebody causes two things to be
connected to each other. In the first, the frame includes an
Agent who attaches an Item to a Goal by
manipulating a Connector , creating an asymmetric relationship
between the Item and the Goal . In the second, the
Agent attaches two Items to each other, where each
serves as a Goal for the other, creating a symmetric
relationship between the two Items . In both cases, the
Connector remains to bind the two entities (either
Item and Goal , or two Items ), without
creating a new entity.
The robber tied Harry to the chair .
Make sure you bind his wrists as tightly as possible .
The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible.
@en
xsd:string
Attaching
Attaching
xsd:integer
197
MJE
xsd:dateTime
2001-08-13T11:26:14+02:00
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